![]() ![]() Delete button for Lane is now on the top part of the parameter label.Changes between note mode no longer resets the notes on the Keyboard.There is now “Clear Step” “Reset Notes” and “Clear Notes” options.Pitch EG has knobs disabled for Random Behaviors: Detune ± 10 Cents Detune ±50 Cents ± 2 octaves.On the preset save info, Tab key allows to switch to the next text fieldĬhanging a parameter on a preset triggers a “*” on the preset name Presets for arpeggiator sequences and 3D movement are also available, so you don’t have to do deep editing until you’re ready. There’s also a “Dice” button for random settings and a menu that allows you to lock certain aspects, such as pitch, timbre, or spatial settings, so they don’t change when you try different random settings. There is a large selection of patch presets available, which can be browsed by category. There are several binaural format options to choose from, as well as additional options for each of these formats. Apparently the synth uses ACN/SN3D (also known as AmbiX), so to use Ambisonics SkyDust 3D you just need to place it on a DAW track that supports it. The output format can be selected to suit your monitor system, from mono or stereo to a long list of nearly 30 discrete surround formats up to 13.1 (and Dolby Atmos compatible), binaural or Ambisonics, so there are options for creating sounds that work on headphones. Each of the oscillator sources fed into the mixer can have its own pan mode, so you end up with a multi-layered sound where each layer moves independently. In other words, panning can be controlled using all the usual modulation sources such as envelopes, LFOs and sequencers, as well as having access to a set of preset paths. Unusually, the surround panning technology behind most existing Sound Particles plugins has been integrated into the synthesizer, so that the surround pan position becomes the modulation destination. Sound Particles has organized the GUI using tabbed sections to make accessing all these features very easy. There are various options to further modify the oscillator waveforms, as well as the built-in effects, arpeggiators and sequencers. The oscillators are then fed into a mixer and each layer has its own filter, modulation and envelope settings. The synthesizer itself uses a set of eight multi-wavelength oscillators, which can either be layered for analog-style subtractive synthesis, or used individually as frequency modulation (FM) sources to modulate other oscillators. SkyDust 3D is very effective immersive audio processing software, and in their latest project, Sound Particles have applied this technology to a synthesizer that is apparently a world first. SkyDust 3D is a spatial synthesizer plugin that allows you to play a note and instantly get 3D audio in any immersive format.
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